One of the skirmishes of the ubiquitous cultural war that
grips our freedom-loving country involves the attempt by numerous
states to ban access to graphic video games. Although the courts
regularly strike down these laws on constitutional grounds, state
legislatures remain quite diligent in their efforts to “protect”
children at the expense of cherished constitutional rights. The
latest scene unfolds in Louisiana, where U.S. District Court Judge
James Brady has issued a preliminary injunction against Act 441,
a law which would restrict the sale of violent video games to
minors.
Act 441 was borne from
HB1381, sponsored by Rep. Roy Burrell, which applies a three pronged
approach to banning video games if the following criteria are
met: 1) if the average person, applying contemporary community
standards, found that the game, taken as a whole, appeals to the
minor’s “morbid interest in violence;” 2) if the game depicts
violence in a manner that is offensive to the prevailing standards
in the adult community pertaining to what is suitable for minors;
or 3) if the game, taken as a whole, lacks serious literary, artistic,
political, or scientific value for minors.
Judge James Brady is the
seventh judge to invalidate a law restricting the sale or rental
of video games to minors. This court’s ruling affirms that the
statute “constitutes a content-based invasion of First Amendment
rights” for both
video game producers and retailers, as well as their playing patrons.
He draws on Supreme Court rulings to further state that “violent
expression is as much entitled to the protection of free speech
as the best of literature.”
In drafting of the legislation,
the state drew upon “evidence” that playing violent video games
stimulates violent, aggressive behavior. However to date, a conclusive
study linking the playing of so-called violent video games to
violent or aggressive behavior has yet to materialize. Although
the argument that playing these games leads to violent behavior
and/or psychological harm has been used repeatedly, Judge Brady
states that these laws cannot be defended on the grounds that
they are “designed to protect minors from some form of ‘psychological
harm,’ as that amounts to nothing more than ‘impermissible thought
control.’”
The drafters had hoped
that the law’s tracking of the prongs of the Miller Test
used to define ‘obscenity’ would save the measure when it was
challenged in court. What they apparently overlooked was the
fact that historically, the obscenity only applies to sexually-oriented
materials; not to violence. The Supreme Court has staked out
special territory for erotic materials, and made sexually-explicit
obscenity an exception to the First Amendment’s protection of
expressive materials. It would be a quantum leap to apply that
same exception to violent expression, which has historically enjoyed
full First Amendment protection, regardless of its form. While
that may be a sad commentary on what we, as a society, deem important
from a constitutional perspective, it is the law, nonetheless.
The ruling, itself, is
another victory for First Amendment rights supporters. As technology
has evolved, artists have discovered new avenues of creative expression.
Video games are an interactive medium that has brought books and
movies even closer to its audience, and deserves the same protections
that those books and movies enjoy. Judge Brady iterates this
in his ruling: “Under the Statute, for example, a minor could
be legally barred from buying or renting an “M” rated video game
containing violent content, but the same minor could legally buy
or rent the movie or book on which the video game was based.”
Judge Brady’s recent ruling will
prevent Act 441 from taking effect. The Entertainment Software
Association and the Entertainment Merchants Association filed
suit against the state seeking an injunction on grounds that the
law infringes on free speech rights and violates the Fourteenth
Amendment’s equal protection clause. Attorney General Charles
Foti has not announced whether or not he will appeal the ruling.
The Plaintiff has reportedly filed a motion for summary judgment,
forcing the State to come up with some hard evidence that violent
video games cause actual harm, aside from possible change in attitude,
to those who play them.
Once again, state legislatures
have wasted time and money in attempts to stifle creative expression
that does not fit into the strict confines of their moral agenda.
Parents, and parents alone, are responsible for determining controls
to oversee what their children play. Video games are not only
a lucrative industry and a popular lifestyle for both children
and adults, they are an increasingly large part of America’s contribution
to modern art and literature.
Lawrence
G. Walters, Esq., is a partner in the national law firm of Weston
Garrou, DeWitt & Walters, www.FirstAmendment.com.
He has been practicing for over 18 years, and represents clients
involved in all aspects involved in the video gaming industry.
He recently launched www.GameCensorship.com to serve as a
clearinghouse for information relating to videogame censorship
efforts. Nothing contained in this article constitutes legal
advice. Please consult with your personal attorney regarding
specific legal matters. Mr. Walters can be reached at Larry@LawrenceWalters.com, or via
AOL Screen Name: “Webattorney.”